So let’s begin by diving into the preliminary box set that introduces the campaign and its basic setup. The theme of Planescape, instead, is on the war of beliefs and philosophies in a setting where such things have the power to change reality itself! It is also one of the few settings of 2nd edition where the emphasis is most certainly not on killing baddies and looting their corpses, or even just on mere survival. This was remarkable in part because prior to Planescape, the Multiverse was essentially off limits to all but the highest level players thanks to a combination of deadly environments and being populated by some of the deadliest monsters in the game, to say nothing of the insanely powerful gods that called these realms their home. Not only did Planescape update the information from that supplement, but it created a whole campaign setting that could be played from 1st level to 20th and beyond. The last time the Multiverse was covered was in the 1st Edition Planescape was set in the vast cosmology that had been built up over the years that linked all of TSR’s settings together - the aptly named Multiverse. Planescape Campaign Setting, Part One: You’re not in Faerun anymore, berk!Ĭampaign Setting for 2nd Edition Advanced Dungeons & Dragons is debatably the most imaginative campaign settings produced by either TSR or Wizards of the Coast (I knowįans will assert that their favorite setting wins that distinction, and I would honestly be thrilled to see a write-up on it as well). You’re not in Faerun anymore, berk! posted by SirPhoebos Original SA post
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